This is day 4 of my ongoing Beast blogging. If you’re new to the series, you might want to skip to the end and see what the finished 3d print looks like.
I realized the fancy headgear wasn’t going to print, so the horns had to get a lot simpler. The back spikes and teeth are joined to the main body, and much of the facial detail is filled out. I scaled down his eye to keep him from looking being too cute. I decided on hooves because the claw details probably wouldn’t have printed well. The tail’s a placeholder for now.
You can download the completed model here, completely free.
This model is distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.
MTG Beast Token, Day 3: The head’s been joined to the body and I’ve put in some facial details, including a creepy double-pupil goat eye.
I haven’t joined the horns or tusks to the main mesh yet. Now’s the time to take a step back and consider the shape of the remaining large-scale forms: mane, tail, and the as-yet undecided hooves or claws.
90 more minutes. Why 90 minutes at a time? I usually get up at 5am. By the time I get caffeinated and moving, it’s 5:30, and then I can put in an hour and a half (more or less) before it’s time to get younger Zhengspawn up for school.
If you don’t want to wait a few days to see how the Beast turned out, here’s the blog post describing the final model.
90 more minutes in. I’ve built out the foreleg and roughed out the head, but haven’t joined anything yet.
He’s fast becoming a boar-lion hybrid, in keeping with the “badass herbivore” theme. I’ll put in tusks, horns, and a tail once I’m happy with the rough form.
The mouth is open for now so that I’ll have an easier time setting up the model for posing later.
SPOILERS: The final model is a free download.
This is the first in a series of posts demonstrating how I modeled and printed a Magic: The Gathering Beast token.
I’m using a lion as the base animal, but the ultimate direction I’m going is “badass herbivore.” This is modeled in Maya.
Here’s what we have after 90 minutes or so. The goal here is to start roughing out one half of the model, making sure to keep a clean, quadrilateral-only topology so that the mesh deforms properly later.
When I have the half-model done I’ll duplicate it, flop it along the Z-axis, and join the two halves.
I’ll work on the foreleg and head tomorrow morning.
If you want to skip ahead to see what the final print looks like, see my earlier post, Father Knows Beast.
At my kids’ behest I’ve recently started designing and printing creature tokens for Magic: The Gathering. I made this beast token at the request of a college friend who by shocking coincidence, is playing MTG with his kids.
I thought he might find the design process interesting, so each day I spammed his Facebook wall with screenshots of my progress and a description of what I was doing.
I’ll be posting the design process here on the blog over the next few days, so check back tomorrow morning to see how things got started. Not everyone lives and breathes vertices, mesh weights, and gCode, so I tried to keep the blurbs accessible to a layperson. Feel free to download and print this model, by the way.
No access to a printer? I’ll print you as many as you need at my Etsy Store. A half-dozen should do it for most games.
This model is free to download and distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.
I have no idea what bug in the comic generator caused the text boxes to fill in completely with black, but I like how it turned out.