MTG Drake Token, Day 2

I started roughing out the drake’s body this morning. This is a 3D sketch; the idea here is not to get caught up in the geometry, just figure out the defining masses of the object.

The Drake’s going to be something of a cross between a pterodactyl and a snake. I’ve already got a decent snake head built for the Seej Ouroboros Guardian, so that’s a good place to start.

For all its complexity, Maya’s hotbox does not yet have an item under Create->Polygon Primitives->Token->Drake, so I’ve got to extrude some edges, pull some points, and flip some faces until I get this rough model.

Ooo. That wing’s going to be tough to print. I’ll be reaching deep into the Well of Cantrips to pull that one off.

It’s a good idea to proceed very slowly at this point in the model, just so you can get a fine appreciation for all the problems you’re going to encounter later.

But my mon Zheng don’t shiv. We’ll get this figured out.

What do you think?