Monthly Archives: April 2013

Saving the Beast for Last

Here’s the last in a series of posts describing my process for creating a 3D-printed Magic: The Gathering Beast token.

beast_token

After many iterations and test prints, I settled on this pose for the Beast token. The neck and limbs are angled with minimal overhangs so that the printer can build the model all in one go.

And here’s the final model, preening in front of a pile of test prints.

beast_token

download

This model is free to download and distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.

I have another MTG token in the pipeline, so stay tuned: follow this blog or find me on Twitter for updates from the Forge.

MTG Beast Token, Test Print

This token and an ever-expanding list of others like it is available for free in The Forge.

I like to run a test print before I start posing a model, just to see where the problem spots are going to be. Consumer-level printers like the Replicator are hindered by gravity and overhangs; one can’t print too far out into empty space without the melted plastic drooping and bunching up.

beast_token

The base pose for the Beast isn’t too bad, but I can see that I’m going to need to angle the head and chest up so that the printer creates its own support as it prints.

The long filament coming off the back of the base is leftover from the printer clearing its nozzle at the start of a print.

You can download the completed model here, completely free.

No printer? I’ll print you as many as you need at my Etsy Store. A half-dozen should do it for most games.

This model is distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.

MTG Beast Token, Day 7

I’m preparing the model for posing now. No more geometry edits.

The idea is that each bone in the character’s skeleton affects the vertices around it. Rotate, translate, or scale a bone and the vertices go along for the ride. This is Character Rigging 101, no fancy dynamics or muscle deformers or puppeteering controls.

Maya does a pretty good job of deciding which vertices are affected by which joint, but sometimes it needs a little assistance. I help it along by painting weights on a per-joint basis. Black vertices are not affected by a given bone, white vertices are totally affected. Gray vertices have a percentage assignment, which helps smooth out transitions between two joints.

Read my original post showing the completed model, or you can download it model here, completely free.

No printer? I’ll print you as many as you need at my Etsy Store. A half-dozen should do it for most games.

This model is distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.

MTG Beast Token, Day 5 and 6

beast_token

Here’s the Beast Token on Day 5. I’ve added some rhino armor and replaced the tail and horns. I have maybe one more day of details and then it’s on to the posing process.

I’m going to pay for adding the armor when it comes time to weight the vertices to the skeleton, but Rule of Cool trumps all.

And here he is on day 6:

beast_token

I added some final details in the shoulder and eye socket, and scaled everything down to fit the standard base I’ve been using.

There might be some minor edits after this, but for all intensive porpoises the modelling is finished.

The next step is to rig the model with a test skeleton to make sure all the joints deform properly without too much distortion. In theory, I’ll be able to pose this model any way I like.

You can download the completed model here, completely free.

No printer? I’ll print you as many as you need at my Etsy Store. A half-dozen should do it for most games.

This model is distributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.

3D Printed April Fools’ Gags

The rolling format of this blog is such that a model might slip through the cracks if you missed it the first time around, so here are three designs I did a while ago that are apropos for April Fools’ Day.

Ye olde boxing-glove-on-an-arrow schtick: download here.

boxing glove arrow

Ye olde arrow-through-the head schtick, using a #2 pencil as the arrow shaft: download here.

nose ring

And ye olde nose ring, download here, or buy one on Shapeways here!

nose ring

These models are ditributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.