Despite rumors to the contrary, it’s not all mimosas and backrubs here at Zheng Labs. There are times, thankfully few and far between of late, when we fail to make the proper sacrifices to the 3D printing gods and models go kablooie on the print bed.
To wit: these Eyrie caps that bought the farm before they could reach their full potential.
The bottom surface of the Eyrie cap is a thin circle and occasionally won’t adhere to the build platform. Double woe if one gets ambitious and prints multiple models at a time; one failed print can catch on the extruder nozzle and get dragged into its doppleganger, causing a calamitous cascade of failure.
The printer, being blind, deaf, and completely lacking in agency besides, has no idea that this failure is happening and if left to its own devices will merrily continue extruding hot plastic into thin air.
A quick primer on 3D printing for those of us who don’t live and breathe this stuff. One can break the process down into three basic steps, about which one could proceed to write volumes of details.
Step 1: Creation! By some mystic means, a 3D model is created. My weapon of choice in this arena is Autodesk Maya because I use it in my day job, but there are scores if not hundreds of software packages that will export a 3D printable model. Amazingly, even Minecraft can do it with the right mods. Tell your nine-year-old niece.
Step 2: Slicing! Before it can be printed a model must be divided up into a vertical series of horizontal layers. If you’ve accidentally introduced wonky geometry in Step 1 the slicing process will create toolpaths that kinda work, but might result in a less-than-optimal print in the real world. More on this and a mea culpa in a bit.
Step 3: Printing! A tireless bot with a melted plastic-filled hot glue gun draws successive layers on top of each other. The plastic cools and before you can say Bob’s your uncle you’ve got a brand new Dice Citadel. Usually it works, and sometimes this happens:
The reasons for print failure are legion, but I’m guilty of letting an avoidable one slip through my quality-control network with the Classic Citadel. Back to slicing and the aforementioned mea culpa:
Here at the lab our preferred slicing software is Cura. Cura has been churning out perfectly usable G-code for months and I’ve printed dozens of citadels with nary a problem. But here’s the rub, mein grübenses: not everyone out there uses Cura.
Printing problems started cropping up once the Citadel was released into the wild. Users of slicers Simplify3D and slic3r were shocked to find that their printed citadels, walls too thin to withstand an assault even by Marshmallow Mangonels, were crumbling to the touch– see the photo at the top of the post.
Mea maxima culpa, I really should have run the models through several slicers before releasing them. Parallels may easily be drawn between the current state of 3D slicing and the early Web when different browsers would render the same HTML in completely different ways. 1996 was a great year for flannel, but damned if I enjoy the return to crossing one’s fingers and hoping that WYS is truly WYG.
Wizzywig. Now there’s a term I’ve not heard in a long, long time.
But! Thanks to the heroic and dogged troubleshooting efforts of Strongholds backers Chris Yohe and Nate Johnson, the problem’s been fixed as far as I can tell. I’ve uploaded a new Citadel to Pinshape and alles gut. Print, my friends. Print LIKE THE WIND!
Other backers have been busy printing Eyries and plinths a-plenty. If you’ve got a print you’d like to show off to our little tribe of medievalists, send it my way.
Unexpected creative output: There’s plenty of downtime to be filled while the printer is producing Citadels and Eyries for physical rewards backers, we’ve been thinking about failure a lot lately, and here at Zheng Labs we’re certainly not ones to let a good domain name go unclaimed.
(That model’s a Beast Token and you can grab your own at The Forge.)
So! That about covers it for this week. Back to printing backer rewards and obsessing over the Next Thing. Here’s another wee teaser for that project, which I’m hoping to release within a month or so:
Who loves ya, baby?
Lao Zheng out.