Tag Archives: archery

Faire Play Recurve Bow Now on Shapeways!

Here it is, folks! I’ve redesigned the Faire Play recurve bow so that people without access to 3D printers can get one on Shapeways.

Just click here and Shapeways will happily print you a bow and quiver on one of their industrial-sized dream-making machines.

shapeways bow

shapeways quiver

In her youth, Barbara Millicent Roberts (“Barbie” to the world at large) passed through a phase where she adorned her handwritten i’s with a little heart instead of a dot. By the time she completed astronaut training she had outgrown such frippery, and besides it caused too much consternation among the top brass and crew-cut stiffs at Mission Control.

She retained a secret, unprofessional fondness for the motif, and every now and then, when she wasn’t vaccinating pets, transplanting hearts, or busting perps in back alleys, she’d sketch a heart or two on a cocktail napkin and wonder how her life would have been different if she’d remained a hearter of i’s.

just bow and quiver

3D Printed April Fools’ Gags

The rolling format of this blog is such that a model might slip through the cracks if you missed it the first time around, so here are three designs I did a while ago that are apropos for April Fools’ Day.

Ye olde boxing-glove-on-an-arrow schtick: download here.

boxing glove arrow

Ye olde arrow-through-the head schtick, using a #2 pencil as the arrow shaft: download here.

nose ring

And ye olde nose ring, download here, or buy one on Shapeways here!

nose ring

These models are ditributed under the Attribution-ShareAlike 3.0 US license. Please remix and enjoy.

Don’t let your wards grow up to be junkies

Modeling a 3D-printed boxing glove arrowhead in around 20 easy steps.


6:29 AM Start with a cube. Riveting.


Subdivide the cube and scale it in Y.


Pull some points until the cube has the rough shape of a hand.


Do a test smoothing to see if the basic shape is going to work out. Looks good.


Go back to the low-resolution form and add a cube for a thumb.


6:44 AM Scale the thumb and add a little detail at the tip and a knuckle joint.


Boolean join the two forms. This is going to create some weird geometry at the thumb/hand junction. I wouldn’t do this if I was modeling for a video game, but it’s OK here since I’m not going to deform the model much. It bugs me on an aesthetic level, but I want to get this done fast and not worry too much about immaculate topology.


Add a beveled cube for the wrist.


Smooth the cube a bit and squish the insides in with a lattice deformer. I haven’t actually booleaned the wrist to the hand yet. Smooth the hand and use the Sculpt Geometry tool to further smooth out some sharp edges.


Create a cylinder to punch out the arrow socket. Again, from a video game modeling perspective, this geometry is an absolute mess. It’ll print fine though.


Test print! Looks pretty good, but it’s a little stiff. Back to Maya.


Deform the entire glove with a lattice to give it a little cartoony character.


Uh oh. The arrow socket got deformed when I twisted the glove. Easy fix though. I wanted to make the socket just a wee bit larger anyway so the arrow was easier to remove.


7:00: Breakfast break. Did some other things until 8:20 or so.

8:24 AM: A final once-over with the sculpting tools to introduce a little randomness in the geometry.


Final print in red ABS, because (red funny > white funny.)


Designed to fit these arrows, but will probably fit a pencil too.

If the title of this post seems nonsensical to you, check out Green Lantern/Green Arrow #85-86, wherein Speedy gets hooked on horse.