This post is out of chronological order for building the Magic: The Gathering Drake token. I got a little excited by the progress I was making on the wings and forgot to post it a week ago.
Building a 3D hand is one of those things that looks really hard at first but really isn’t that big a deal once you’ve done two or three of them. This is a low-resolution fantasy model, so I’ve got some leeway in the anatomical accuracy. The most important modelling technique here is keeping the mesh as quads while dealing with the transition between the first knuckles and the metacarpals.
The day may come when I forsake quadrilaterals and take the easy path of willy-nilly geometry. BUT IT IS NOT THIS DAY!
The yellow octagon is a NURBS circle that’s more or less aligned with the lead face on the digit. I curve-snap the finger vertices to the circle to keep the digit mostly circular.
After all eight verts are snapped, I move the circle up to the next digit and repeat the process. I’ll still have to go back and clean up the edge stars between the fingers so that the hand deforms properly, but this is a good start for a hand.