Here’s day 4 of progress on the Magic: The Gathering Drake token.
I want the drake’s arms to be a little stringy, like a really jacked 70-year old. In order to do that I’ll have to increase the detail around the muscle edges.
I’m going to model these as an in-scale human arm, and then distort them to turn them into drake wings. I’m trying very hard to model the forms and volumes that are actually there, not the forms and volumes I think should be there. Muscles can be a challenge.
These arms are eventually going to have membranes attached to them, so I’ll have to keep that in mind as I develop the geometry.