The art doesn’t look much different, but now the robots are being auto-rendered on a per-comic basis. This means I can change head positions or rotate the bodies a little on the fly to add some variation between panels.
It’s a bit of a step backwards in some ways, but in the long run it’ll make the comic more expressive.
Here’s what it looks like inside Maya. The speech bubbles are moved at render time to fit text of variable length.
And here are a few more comics so you can see the range of variability in the characters’ poses. The trick is to introduce randomness without making the poses too ridiculous.